Multimedia is any combination of
text, art, sound, animation, and video delivered to you by computer or other
electronic or digitally manipulated means.[1]
In terms of hardware and software,
multimedia indicates a technologically modem, multitask device capable of high
quality sound, high-speed graphics and video picture. Therefore, multimedia
applications are often understood as software pieces designed for creation or
handling of multiform and multi-purpose product (video sequences, sound
effects, hyper-text and others).
In education, or to be more precise,
in educational technology, the term (multimedia) means applying different media
in one teaching process. Therefore, multimedia refers to methodology of
teaching rather than software design (it is a set of teaching techniques which
make use of different media).[2]
Table (1) shows a
comparison between human-delivered training (The traditional method) and
technology-based training.[3]
Training
element
|
Human-delivered
training
|
Technology-based
training
|
Planning
and preparation
|
Able to design training to correspond to the
training plan; able to monitor consistency
|
Must be systematically designed to conform to
the training plan
|
Expertise
|
Presenters hired from industry usually represent
the most current knowledge and highest expertise
|
Must be designed to conform to industry
standards; currency with standards must be maintained
|
Interactivity
|
Instructors tend to train the group, ignoring
individual needs
|
Able to focus on individual needs in content,
pacing review, remediation, etc.
|
Learning
retention
|
Retention rates vary
|
Can be up to 50% higher than instructor-led
group training
|
Consistency
|
Instructors tend to adapt to the audience ,
sacrificing consistency
|
Rigorously maintains standards but may also
be designed to adapt to learner’s performance of preferences
|
Feedback,
performance tracking
|
Human instructors especially good at
constant, ongoing evaluation, response to trainee performance
|
Better at keeping records and generating
reports, but designing cybernetic systems to adapt instruction based on
feedback is costing and complex.
|
Table (1): A
comparison between human-delivered training and technology-based training
According to Nunan
(2001), a percentage of language educators cling to the transmission model,
which emphasizes the teachers’ responsibility of conveying the knowledge and
correcting the errors. In this model, students are just to receive and store
information taught in the class. [4]
One way to solve this
problem is depending on the use of modern technology, especially multimedia
CALL (Computer Assisted Language Learning).
The multimedia CALL in
teaching English
Figure (1) shows the
multimedia computer-assisted language learning. In this system, lessons are
designed in a multimedia form and stored on the computer. The student demands a
specific response through the multimedia interface. His demand is sent to the computer
which seeks the suitable response in the stored data (the designed lesson). The
student gets the response through the multimedia Interface.
Multimedia environments
provide a further and possibly more powerful dimension to communication when
the control and manipulation of meaningful information is passed into the hands
of the learner. Thus we can say that multimedia has the following advantages:
· Its ability to
combine and to deliver to learners integrated, different source media.
· Its
interactivity and the links provided between the data.
· The ease and
instant accessibility of all the data and media.
· The vast
quantity of data that can be provided in the complete variety of media.[2]
References:
1. Tay Vaughan, Multimedia: Making it work, 7th
edition, Mc graw-hill, 2008
2. Keith Cameron, Multimedia call:
theory and practice, Elm bank publication, 1998.
3. Sanjaya Mishra and Ramesh C. Sharma, Interactive multimedia
in education and training, Idea Group Inc.,
2005
4. Liu Fang, Using Multimedia to Motivate Efl Students’ Interest
in English Language Learning, 2010.
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